Currently in Naro we are using two coordinate systems: the shapes are generated in the origin of a local coordinate system and drawn on scene on a global coordinate system by applying a transformation on the shape.
Currently we're working at fixing this way of working, not only improving bugs but also improving user access to coordinates: the user works with global coordinates without knowing details about the internal representation of shape in local coordinates.
We finalized fixing shape generation, there are still details to improve in the property grid tabs and automatic generation of constraints.
Thursday, June 10, 2010
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