Thursday, July 25, 2013

Cut through all fix

Today I updated the code for Cut through all to use a vector-based prism to create the object that is used to cut through all the objects on the scene:



The old method, which used a prism built using the direction, with infinite length, caused the Occ operation of cut to fail in some cases (without an error), so I've replaced it with the equivalent of a mid-plane prism with a big depth.

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